# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Troy

# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Mystery Dungeon Explorers of Sky Template

game: Pokemon Mystery Dungeon Explorers of Sky
requires:
  version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.

Pokemon Mystery Dungeon Explorers of Sky:
  # Game Options
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  dungeon_rando:
    # NOT IMPLEMENTED YET
    # Randomizes the names of the dungeons. IDs and completion requirements stay the same
    'false': 0
    'true': 50

  goal:
    # Change the desired goal to complete the game
    # Dialga - Get X relic fragment shards to unlock hidden land. Find Temporal Tower location
    #         then go through hidden land via Lapras on the beach to beat dialga
    # Darkrai - Beat Dialga (all the same requirements), then get X instruments to unlock Dark Crater
    dialga: 50
    darkrai: 0

  recruit:
    # Start with recruitment enabled?
    # If false, recruitment will be an item available in game
    'false': 0
    'true': 50

  recruit_evo:
    # Start with Recruitment Evolution Enabled?
    # If false, evolution will be an item available in game
    'false': 0
    'true': 50

  team_form:
    # Start with full team formation control?
    # If false, full team formation control will be an item
    # available in game
    'false': 0
    'true': 50

  level_scaling:
    # Allow for dungeons to scale to the highest level of your party members?
    # This will not scale bosses at the end of dungeons
    'false': 0
    'true': 50

  bag_on_start:
    # Start with bag? If False all bag upgrades will be randomized in the game.
    # If true, you will get one bag upgrade (16 slots) and the rest will be randomized
    'false': 0
    'true': 50

  dojo_dungeons:
    # How many dojo dungeons should be randomized?
    all_open: 0
    all_random: 50
    start_with_three: 0
    start_with_one: 0

  shard_fragments:
    # How many Relic Fragment Shards should be in the game (Macguffins)
    #  that you must get to unlock Hidden Land
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 4
    # Maximum value is 10
    random: 0
    random-low: 0
    random-high: 0
    easy: 0 # equivalent to 4
    normal: 50 # equivalent to 6
    hard: 0 # equivalent to 8
    extreme: 0 # equivalent to 10

  extra_shards:
    # How many extra Fragment Shards should be in the game?
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    random: 0
    random-low: 0
    random-high: 0
    easy: 0 # equivalent to 6
    normal: 50 # equivalent to 4
    hard: 0 # equivalent to 2
    extreme: 0 # equivalent to 0

  early_mission_checks:
    # How many Missions per dungeon pre dialga should be checks?
    #     0 equals missions are not checks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    random: 0
    random-low: 0
    random-high: 0
    off: 0 # equivalent to 0
    some: 50 # equivalent to 4
    lots: 0 # equivalent to 10
    insanity: 0 # equivalent to 50

  late_mission_checks:
    # How many Missions per dungeon post-dialga (including Hidden Land
    # and Temporal Tower) should be checks? 0 equals missions are not checks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    random: 0
    random-low: 0
    random-high: 0
    off: 0 # equivalent to 0
    some: 50 # equivalent to 4
    lots: 0 # equivalent to 10
    insanity: 0 # equivalent to 50

  early_outlaw_checks:
    # How many outlaws per dungeon pre dialga should be checks?
    #     0 equals outlaws are not checks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    random: 0
    random-low: 0
    random-high: 0
    off: 0 # equivalent to 0
    some: 50 # equivalent to 2
    lots: 0 # equivalent to 10
    insanity: 0 # equivalent to 50

  late_outlaw_checks:
    # How many Missions per dungeon post-dialga (including Hidden Land
    # and Temporal Tower) should be checks? 0 equals outlaws are not checks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    random: 0
    random-low: 0
    random-high: 0
    off: 0 # equivalent to 0
    some: 50 # equivalent to 2
    lots: 0 # equivalent to 10
    insanity: 0 # equivalent to 50

  type_sanity:
    # Allow for your partner to share a type with your main character
    # WARNING: The game is not balanced around this, and we have not done anything to change that.
    # Use at your own risk
    'false': 50
    'true': 0

  starter_option:
    # How would you like your starter and partner to be chosen?
    # Vanilla: You do the quiz and are stuck with what the quiz gives you. Choose your partner as normal
    # Random: Both your MC and partner will be completely random. This means they can be the same type
    #         WARNING: game is not balanced for same type team, use at your own risk (until we fix typesanity)
    # Override: Do the quiz, but you can override the hero it gives you. Choose your partner as normal
    # Choose: Skip the quiz and go straight to choosing your starter and partner
    # For both Choose and Override you will be able to pick partner exclusive pokemon for your starter as well as gender
    # exclusive pokemon regardless of gender
    vanilla: 0
    random_starter: 0
    override: 50
    choose: 0

  iq_scaling:
    # Do you want to scale IQ to gain IQ faster? What rate? (1x, 2x, 3x, etc.)
    # WARNING: 0x WILL NOT GIVE YOU ANY IQ. USE AT YOUR OWN RISK
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    1: 50
    random: 0
    random-low: 0
    random-high: 0

  xp_scaling:
    # Do you want to scale XP to gain XP faster? What rate? (1x, 2x, 3x, etc.)
    # WARNING: 0x WILL NOT GIVE YOU ANY XP. USE AT YOUR OWN RISK
    # 
    # NOT CURRENTLY IMPLEMENTED
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    1: 50
    random: 0
    random-low: 0
    random-high: 0

  req_instruments:
    # How many Instruments should be in the game (Macguffins)
    #  that you must get to unlock Dark Crater if victory condition is Darkrai
    #  Instruments are not added to the item pool if the goal is Dialga
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 4
    # Maximum value is 10
    random: 0
    random-low: 0
    random-high: 0
    easy: 0 # equivalent to 4
    normal: 50 # equivalent to 6
    hard: 0 # equivalent to 8
    extreme: 0 # equivalent to 10

  extra_instruments:
    # How many extra Instruments should be in the game?
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    random: 0
    random-low: 0
    random-high: 0
    easy: 0 # equivalent to 6
    normal: 50 # equivalent to 4
    hard: 0 # equivalent to 2
    extreme: 0 # equivalent to 0

  hero_evolution:
    # Start with Hero/Partner Evolution Enabled?
    # If false, hero evolution will be an item available in game.
    # Note: hero evolution does nothing until recruitment
    # evolution has been unlocked
    'false': 0
    'true': 50

  deathlink:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  deathlink_type:
    # What type of deathlink do you want?
    # Currently False is death even if you have revival seeds
    # True will die and recover from revival seeds
    'false': 50
    'true': 0

  legendaries:
    # How many Legendary Pokemon should be in the item pool for you to recruit?
    #     The Legendary will only come post-dialga if you get it early
    #     Legendaries are disabled if you are going for a dialga goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 21
    3: 50
    random: 0
    random-low: 0
    random-high: 0

  allowed_legendaries:
    # Set which Legendaries will be available for the item pool as recruits
    ['Regirock', 'Regice', 'Registeel', 'Groudon', 'Uxie', 'Mesprit', 'Azelf', 'Dialga', 'Palkia', 'Regigigas', 'Giratina', 'Celebi', 'Articuno', 'Heatran', 'Primal Dialga', 'Mew', 'Phione', 'Cresselia', 'Rayquaza', 'Kyogre', 'Shaymin']

  # Item & Location Options
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  start_inventory_from_pool:
    # Start with these items and don't place them in the world.
    # 
    # The game decides what the replacement items will be.
    {}
